EDITORIAL / MYTHIC / RITUAL / ALIEN
Realtime procedural art systems
built for screen + gallery.
Click to open ATHAMAL (interactive runtime).
Open toy ↗
01 Works
Click to open interactive runtimes.
02 About
Short statement. No fluff.
02.1 Statement
I build realtime systems that behave like relics: procedural objects, slow rituals, controlled chaos.
My work sits between instrument and artifact — engineered to loop cleanly, perform reliably, and hold attention without narrative handholding.
Available for installations, commissioned web pieces, and custom procedural tools.
02.2 Practice
- Realtime / procedural visuals (WebGL / Three.js / Unity)
- Seamless loops for screens, kiosks, and installations
- Interactive instruments with restrained UI
- Export pipelines (stills / loops) + runbooks for deployment
Contact
Commissions, shows, collabs.